Tom Clancy's The Division 2
One of The Division 2's most infamous bugs let players stack weapon and turret interactions for massively inflated damage output. It dominated PvE and spilled into PvP until patched.
Players used cover transitions and map seams to clip through doors or walls and skip segments of missions or strongholds. Speedrunners and farmers leaned on these routes heavily.
Timing cancels around armor kits and other actions sometimes preserved benefits while shortening vulnerability windows. It created unfair sustain in combat.
Specific control-point and fast-travel loops let players repeat rewarding world activities much faster than intended, accelerating XP and loot gains.
Camera and cover alignment occasionally let agents aim from protection with less exposed model than expected, especially around thin objects and corners.