StarCraft II
Mineral Walk Through Units
Collision
PC
Workers ordered to mine can phase through unit bodies to escape surrounds or enter tight spaces. This is one of StarCraft's most iconic collision exploits.
Building Float Scout Denial
Visibility
PC
Terran structures can be lifted and positioned to scout, block, or hide information in ways that strain standard map control expectations.
MULE and Orbit Economy Timing
Economy
PC
Terran players can front-load income or recovery with precise MULE usage, exploiting timing windows to smooth over economic damage more effectively than opponents expect.
Force-Field Ramp Trap
Geometry
PC
Protoss players can use force fields and terrain to imprison armies on ramps or narrow chokes, creating wins from map geometry rather than raw fights.
Extractor or Depot Wall Pixel Hold
Collision
PC
Very tight wall-offs can admit or deny only specific unit sizes, producing defensive holds that rely on exact collision boxes.