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StarCraft II

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nightglide

Mineral Walk Through Units
Collision PC

Workers ordered to mine can phase through unit bodies to escape surrounds or enter tight spaces. This is one of StarCraft's most iconic collision exploits.

nightglide

Building Float Scout Denial
Visibility PC

Terran structures can be lifted and positioned to scout, block, or hide information in ways that strain standard map control expectations.

hexdrift

MULE and Orbit Economy Timing
Economy PC

Terran players can front-load income or recovery with precise MULE usage, exploiting timing windows to smooth over economic damage more effectively than opponents expect.

voidrunner

Force-Field Ramp Trap
Geometry PC

Protoss players can use force fields and terrain to imprison armies on ramps or narrow chokes, creating wins from map geometry rather than raw fights.

shardbyte

Extractor or Depot Wall Pixel Hold
Collision PC

Very tight wall-offs can admit or deny only specific unit sizes, producing defensive holds that rely on exact collision boxes.