Roblox
High-velocity collisions and body movers can launch avatars or objects across the map, often turning simple contact into a kill or displacement exploit. Many Roblox games inherit versions of this behavior.
Combining camera orientation, jump timing, and slanted surfaces can let players climb or squeeze through spaces not intended for traversal. Obby and PvP games often suffer from it.
Games with item trading and weak save ordering have repeatedly been abused through rejoin timing or rollback windows to duplicate inventory. This exploit pattern appears across many Roblox experiences.
Some avatar packages and accessories interact strangely with visibility and hitboxes, letting players conceal their true position or obscure shots. Individual games often patch around it manually.
Sitting in seats, vehicles, or interactables during movement or resets can force the avatar into unintended rooms or through doors. This is a common engine-level geometry exploit.