Games / Rainbow Six Siege

Rainbow Six Siege

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hexdrift

Bullet Hole Peek
Visibility PlayStation Xbox PC

Tiny bullet holes in soft surfaces once let defenders watch attackers with almost no visible exposure. Ubisoft eventually reduced or removed many of these abusive sightlines.

arcviper

Deployable Shield Head Glitch
Visibility PlayStation Xbox PC

Certain shield and object combinations let operators expose barely any head hitbox while still shooting or spotting. These positions became notorious in competitive play.

zeroflux

Outside Valkyrie Camera Toss
Visibility PlayStation Xbox PC

Before restrictions were tightened, Valkyrie could place cameras outside in ways that gave defenders massive intel on the attacking approach. It was one of Siege's classic information exploits.

zeroflux

Mira Window Pixel Angle
Visibility PlayStation Xbox PC

Attackers and defenders alike exploited tiny angle openings around Mira setups to gain sight without meaningful return exposure. These micro-lines were often map and patch dependent.

voidrunner

Vault Animation Cancel
Movement PlayStation Xbox PC

Players used vault timing and lean states to reduce exposure or accelerate entry paths through windows and cover. These animation interactions were repeatedly tuned over Siege's life.