Monster Hunter: World
Repeatedly hopping from small ledges lets hunters loop aerial attacks and mounts far more often than flat-ground combat would allow. It became a famous terrain exploit.
With clutch claw and terrain control, hunters could repeatedly slam monsters into walls in short succession, creating long control windows and bonus damage.
Coordinated teams use pitfall and shock traps with para or sleep timing to keep monsters down for extended periods beyond intended pressure. It is a classic control exploit.
Temporal and Rocksteady Mantles let players brute-force mechanics or unsafe positions while dealing damage, effectively skipping mastery of monster patterns.
Hunters stand at very specific angles near tails, legs, or wings to strike vulnerable zones while avoiding some retaliation arcs. It is an exploit of model and hurtbox geometry.