Games / Lethal Company

Lethal Company

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arcviper

Door Juke Loop
Movement PC

Players can repeatedly break line of sight around doors and tight corners to confuse monster pathing, turning simple ship or facility geometry into a survival exploit.

zeroflux

Item Pile Value Optimization
Economy PC

Crews stack item routes and ship-drop patterns to maximize quota value per minute, often ignoring broader exploration in favor of repeatable high-yield loops.

voidrunner

Railing Safe Spot
Geometry PC

Certain rails, catwalk lips, and elevated edges let players dodge or delay enemies that struggle with navigation or attack animations on uneven geometry.

nightglide

Sound Bait Transfer
Audio PC

Teams exploit enemy sound reactions by making noise in one area, then rotating through another route while the creature investigates the wrong source.

arcviper

Ship Door Timing Trap
Collision PC

Opening and closing the ship door at exact timings can block or strand threats in ways that make last-second escapes much safer than intended.