Lethal Company
Players can repeatedly break line of sight around doors and tight corners to confuse monster pathing, turning simple ship or facility geometry into a survival exploit.
Crews stack item routes and ship-drop patterns to maximize quota value per minute, often ignoring broader exploration in favor of repeatable high-yield loops.
Certain rails, catwalk lips, and elevated edges let players dodge or delay enemies that struggle with navigation or attack animations on uneven geometry.
Teams exploit enemy sound reactions by making noise in one area, then rotating through another route while the creature investigates the wrong source.
Opening and closing the ship door at exact timings can block or strand threats in ways that make last-second escapes much safer than intended.