Cyberpunk 2077
Early versions let players repeatedly sell and reacquire high-value items such as the Space Oddity painting for massive profit. It was one of Cyberpunk 2077's best-known exploits.
Slow-time and dodge interactions could be chained to gain unusual mobility and positioning advantages beyond standard traversal.
In earlier builds, players could manipulate sightlines and short-range spawns so law-enforcement pressure behaved in exploitable and predictable ways.
Some versions and mods exposed ways to duplicate benefits or preserve stats through perk and item-state changes, creating overpowered characters.
Climbing augments, cars, and environment props let players leave intended mission spaces and reach rooftops or shortcuts for combat and exploration abuse.