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Players use enemy AI blindness and reset behavior to chain stealth kills for accelerated affinity gains. It is one of Warframe's most common progression exploits.
Fast movement tools can push players through closing doors, trigger volumes, or small gaps to skip waiting and bypass some objective pacing.
Early patches saw duplication methods involving trading, server rollback timing, or stash interactions that created duplicate gold and items. Blizzard repeatedly disabled trading to contain such issues.
Vendor, reroll, or trade-related bugs have periodically allowed players to generate or preserve far more gold than intended. These economy breaks distorted progression and markets.
Players quickly reset the highest-yield dungeons to repeatedly farm elite packs and experience at rates beyond intended variety. It was one of the game's earliest progression exploits.
Some bosses could be fought from terrain edges or geometry pockets that reduced incoming damage or mechanic exposure. These spots were often patched once publicized.
Temporary buffs and skill interactions sometimes persisted longer than intended when players changed loadouts or action states. This let certain builds exceed their designed damage windows.
Players repeatedly farmed specific loot tink spawns by fast traveling or resetting instances, producing legendary drops at abnormally high rates. This route became a famous early exploit.
Trading, mailbox timing, or save-state manipulation enabled multiple item dupe methods for top-tier gear. Co-op communities spread these techniques widely.
On some maps, ledges or mantles let players leave the intended path and reach red chests or boss routes faster than normal traversal suggests.
Certain patches allowed bonus stat interactions or rank accumulation to scale beyond balanced values, producing outsized survivability or damage.
Specific gear combinations could multiply or recycle projectiles in ways that caused excessive damage bursts against bosses and mobs. These builds often relied on quirky physics interactions.
One of The Division 2's most infamous bugs let players stack weapon and turret interactions for massively inflated damage output. It dominated PvE and spilled into PvP until patched.
Players used cover transitions and map seams to clip through doors or walls and skip segments of missions or strongholds. Speedrunners and farmers leaned on these routes heavily.
Timing cancels around armor kits and other actions sometimes preserved benefits while shortening vulnerability windows. It created unfair sustain in combat.
Specific control-point and fast-travel loops let players repeat rewarding world activities much faster than intended, accelerating XP and loot gains.
Camera and cover alignment occasionally let agents aim from protection with less exposed model than expected, especially around thin objects and corners.
Players create and reset zone instances to repeatedly farm favorable layouts, bosses, or league mechanics faster than intended. It is a foundational PoE efficiency exploit.