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By saving, splitting stacks, and exploiting attitude or inventory rules, players can repeatedly steal or manipulate merchant goods with limited downside.
The shove action and environmental drops let players bypass large chunks of enemy health and mechanics by forcing instant falls. Many encounters can be trivialized this way.
Players enter turn-based mode outside combat to pre-buff, reposition, and control initiation far more cleanly than organic real-time exploration would allow.
Long-rest or camp interactions can preserve advantageous buffs, summons, or item setups into major encounters, effectively stretching resources beyond intended boundaries.
By using precise menu and input timing, players can launch across huge distances almost instantly. The zip became one of Elden Ring's most famous speedrun exploits.
Careful death and load manipulation can relocate the player to unintended checkpoints or areas, skipping major route segments.
Mounted double jumps and cliff geometry let players bypass intended pathways and reach late or hidden regions early.
Some bosses can be fought from ledges, pillars, or terrain pockets that limit their moveset or pathing, making dangerous fights much easier.
Certain weapon arts and setups can chain staggers so aggressively that enemies or bosses get little chance to respond. It turns hitstun rules into an offensive exploit.
The broom can be used to reach edges, roofs, and route shortcuts that bypass some of the castle and open-world traversal pacing.
Players optimize chest loops, save behavior, and region resets to repeatedly gather gear or gold at better-than-intended rates.
Vivarium management lets players harvest and sell creature materials with very low risk, producing a strong and gamey money engine.
Certain rocks, ruins, and slopes let players wedge into safer positions against enemies or reach odd collectibles paths.
Stacking tools that rapidly refill or convert Ancient Magic can let players erase elite encounters in sequence, short-circuiting normal spell-trading flow.
Early versions let players repeatedly sell and reacquire high-value items such as the Space Oddity painting for massive profit. It was one of Cyberpunk 2077's best-known exploits.
Slow-time and dodge interactions could be chained to gain unusual mobility and positioning advantages beyond standard traversal.
In earlier builds, players could manipulate sightlines and short-range spawns so law-enforcement pressure behaved in exploitable and predictable ways.
Some versions and mods exposed ways to duplicate benefits or preserve stats through perk and item-state changes, creating overpowered characters.