Exploit feed
Explore all exploits
Expert players rapidly sell and rebuy units around round transitions to hit interest thresholds without fully sacrificing board strength. It is a signature TFT optimization exploit.
Standing and moving at precise angles during carousel rounds can improve access to priority units or items beyond casual pathing expectations.
Because first-catch bonuses are so strong, players mass-capture low-risk Pals to level far faster than ordinary combat would allow. It became an early progression exploit.
Thrown spheres and pathing interactions have sometimes let players secure captures through railings, thin surfaces, or awkward geometry.
By cycling pals and job priorities, players can keep key production lines active more consistently than the base AI seems meant to allow.
Early versions allowed profitable loops with crafted goods, ammo, or merchant pricing that generated resources faster than intended survival pacing.
Movement tools and terrain edges have allowed players to bypass parts of tower encounters or reach unintended firing positions in some versions.
Teams can circle and kite around extraction geometry so large enemy waves bunch and path inefficiently while the shuttle timer keeps running.
Certain rocks, objectives, and map props create positions where enemies struggle to path or attack cleanly while players still throw stratagems outward.
Optimized mission routing and selective extraction can farm samples far faster than varied mission play, especially when teams ignore broader objectives.
Explosives and impact timing can shove teammates into unusual positions or over obstacles, creating emergent traversal and occasional exploit routes.
At extraction, precise boarding timing can deny some incoming damage or leave one diver baiting enemies while others secure success more safely than intended.
Players can repeatedly break line of sight around doors and tight corners to confuse monster pathing, turning simple ship or facility geometry into a survival exploit.
Crews stack item routes and ship-drop patterns to maximize quota value per minute, often ignoring broader exploration in favor of repeatable high-yield loops.
Certain rails, catwalk lips, and elevated edges let players dodge or delay enemies that struggle with navigation or attack animations on uneven geometry.
Teams exploit enemy sound reactions by making noise in one area, then rotating through another route while the creature investigates the wrong source.
Opening and closing the ship door at exact timings can block or strand threats in ways that make last-second escapes much safer than intended.
Players stack explosive barrels and detonate them for encounter-ending burst damage far beyond what ordinary action economy suggests. It is Baldur's Gate 3's most famous emergent exploit.